Post by Bizenghast on Jun 18, 2009 15:22:01 GMT -5
Chief-- Alpha(2)
They are the head honchos, and their word is law. They will determine when you can eat, sleep, hunt, and shit. They are to be respected at all times. They can mate with whatever pack mate they want, and first choice of whom will bear their spawn.
Chieftain--Beta(2)
They are the most trusted, and loyal wolves of the pack. They are Second in Command, and assume authority when the Chiefs are absent. They are strong, and smart. Capable of making quick decisions. This rank can be challenged for, with consent of the Chiefs and Chieftains.
Priest--Delta(1)
Third in Command. Strong, active, and loyal. He is a prophet that foretells what is to become of the pack in the future and present. They assume the role when both Chiefs and Chieftains are away. This rank can be challenged for, with the consent of the Priest and Chiefs. Both the Priest and Priestess work together as a pair, but do not have to be mated.
Priestess--Delta(1)
Third in Command. Strong, active, and loyal. She is a prophet that foretells what is to become of the pack in the future and present. They assume the role when both Chiefs and Chieftains are away. This rank can be challenged for, with the consent of the Priest and Chiefs. Both the Priest and Priestess work together as a pair, but do not have to be mated.
Shaman--Gamma (1)
Mostly the Elder male, but in some cases the most experienced and knowledgeable member. They tell stories of war and peace to the pups. Also responsible for ensuring the safety of the spawns.
Shamnaness-- Gamma (1)
Mostly the Elder female, but in some cases the most experienced and knowledgeable member. They tell stories of war and peace to the pups. Also responsible for ensuring the safety of the spawns.
Observer-- Head Sentinel/Scout (2)
Head scout of watchers, very experienced in stealth and negotiating with potential enemies and non-pack members. Coordinates all spy activity with the goal of attaining information vital and important to the pack. Must have total control of the watchers, and is responsible for any information leaks and spy conspiracy. Secondary responsibilities consist of creating and maintaining a desirable pack image to non-members, and providing a steady flow of possible members.
Judge-- Head Warrior (2)
Head warrior of the clan, very experienced in offensive combat. Have outstanding leader skills, and must demand and receive respect from the other warriors, as well as respect them. Responsible for coordinating offensive attacks and feeding such information to Chiefs for approval. Leads the warriors into offensive action and is responsible for their success and best possible safety. Also responsible for the hunts.
Ritemaster--Head Healer(2)
Head Healer of the clan, highly experienced in the fine mixing of herbal medicines as well as meditation. They must demand respect from the other healers, though must respect those that are willing to master the skill. First on the scene when injuries are reported. Calm under pressure and knowledgeable of herbs. Highly respected by all for they are the prime sources to ensure the pack is stable in health.
Warrior-- Hunter(6)
Experienced in or learning offensive combat. Learners will be withheld from action until they are deemed worthy. Experienced see action regularly, and are the bulk of the pack’s forces. Needed to uphold or expand pack’s territory and ground during battle. Cooperative and extremely loyal to their leaders and the pack itself. They are also the back bone of the hunts, specially trained to take down the largest of the herd.
Healer-- duh.. (6)
Experienced in the fine arts of medicine, capable of comprehending what kinds to use. Cooperative and loyal to their leaders, they are the pack's primary medicine men. Carefully watched over by the Head Healer, they work in mostly assisting them. They are also respected by all, for they are what keeps the pack up to par in health.
Watcher-- Scout/sentinel (6)
Experienced in or learning stealth and negotiating with possible enemies. Learners tag along and listen; if a peep is heard or a sound is made, they are faulted. Responsible for attaining information both vital and important to the pack. Most trustworthy and loyal of all members. Must never conspire against of leak information to any other pack, friendly or otherwise. If such happens, all responsible and involved are immediately banished, or more likely killed. Any that has plans to work with another pack or against this one is better off dead. No questions asked.
Traitor -- Omega
You have to do something severely wrong to endure this punishment. They are constantly given the blunt to anything that goes on in the pack. Mostly picked on, but not abused. If caught abusing, the abuser will take the place of the Omega and be shunned by all.
All groups have a code of checks and balances, in order to keep pack life strong and tension minor. Disagreements between pack members -- especially within the same group -- should be taken to either the Chiefs or Cheiftans, do NOT try to fix it yourself unless it is a minor misunderstanding.
They are the head honchos, and their word is law. They will determine when you can eat, sleep, hunt, and shit. They are to be respected at all times. They can mate with whatever pack mate they want, and first choice of whom will bear their spawn.
Chieftain--Beta(2)
They are the most trusted, and loyal wolves of the pack. They are Second in Command, and assume authority when the Chiefs are absent. They are strong, and smart. Capable of making quick decisions. This rank can be challenged for, with consent of the Chiefs and Chieftains.
Priest--Delta(1)
Third in Command. Strong, active, and loyal. He is a prophet that foretells what is to become of the pack in the future and present. They assume the role when both Chiefs and Chieftains are away. This rank can be challenged for, with the consent of the Priest and Chiefs. Both the Priest and Priestess work together as a pair, but do not have to be mated.
Priestess--Delta(1)
Third in Command. Strong, active, and loyal. She is a prophet that foretells what is to become of the pack in the future and present. They assume the role when both Chiefs and Chieftains are away. This rank can be challenged for, with the consent of the Priest and Chiefs. Both the Priest and Priestess work together as a pair, but do not have to be mated.
Shaman--Gamma (1)
Mostly the Elder male, but in some cases the most experienced and knowledgeable member. They tell stories of war and peace to the pups. Also responsible for ensuring the safety of the spawns.
Shamnaness-- Gamma (1)
Mostly the Elder female, but in some cases the most experienced and knowledgeable member. They tell stories of war and peace to the pups. Also responsible for ensuring the safety of the spawns.
Observer-- Head Sentinel/Scout (2)
Head scout of watchers, very experienced in stealth and negotiating with potential enemies and non-pack members. Coordinates all spy activity with the goal of attaining information vital and important to the pack. Must have total control of the watchers, and is responsible for any information leaks and spy conspiracy. Secondary responsibilities consist of creating and maintaining a desirable pack image to non-members, and providing a steady flow of possible members.
Judge-- Head Warrior (2)
Head warrior of the clan, very experienced in offensive combat. Have outstanding leader skills, and must demand and receive respect from the other warriors, as well as respect them. Responsible for coordinating offensive attacks and feeding such information to Chiefs for approval. Leads the warriors into offensive action and is responsible for their success and best possible safety. Also responsible for the hunts.
Ritemaster--Head Healer(2)
Head Healer of the clan, highly experienced in the fine mixing of herbal medicines as well as meditation. They must demand respect from the other healers, though must respect those that are willing to master the skill. First on the scene when injuries are reported. Calm under pressure and knowledgeable of herbs. Highly respected by all for they are the prime sources to ensure the pack is stable in health.
Warrior-- Hunter(6)
Experienced in or learning offensive combat. Learners will be withheld from action until they are deemed worthy. Experienced see action regularly, and are the bulk of the pack’s forces. Needed to uphold or expand pack’s territory and ground during battle. Cooperative and extremely loyal to their leaders and the pack itself. They are also the back bone of the hunts, specially trained to take down the largest of the herd.
Healer-- duh.. (6)
Experienced in the fine arts of medicine, capable of comprehending what kinds to use. Cooperative and loyal to their leaders, they are the pack's primary medicine men. Carefully watched over by the Head Healer, they work in mostly assisting them. They are also respected by all, for they are what keeps the pack up to par in health.
Watcher-- Scout/sentinel (6)
Experienced in or learning stealth and negotiating with possible enemies. Learners tag along and listen; if a peep is heard or a sound is made, they are faulted. Responsible for attaining information both vital and important to the pack. Most trustworthy and loyal of all members. Must never conspire against of leak information to any other pack, friendly or otherwise. If such happens, all responsible and involved are immediately banished, or more likely killed. Any that has plans to work with another pack or against this one is better off dead. No questions asked.
Traitor -- Omega
You have to do something severely wrong to endure this punishment. They are constantly given the blunt to anything that goes on in the pack. Mostly picked on, but not abused. If caught abusing, the abuser will take the place of the Omega and be shunned by all.
All groups have a code of checks and balances, in order to keep pack life strong and tension minor. Disagreements between pack members -- especially within the same group -- should be taken to either the Chiefs or Cheiftans, do NOT try to fix it yourself unless it is a minor misunderstanding.